Art
Art is where the research leaves the benchmark and enters a room. The installation becomes a testing ground for how machine behaviour reads when it is public, embodied, and exposed to projection.
2026
1 installation
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2026
1 installation
Game Theater
Game Theater stages heterogeneous robots as performers inside a live multi-agent system. Humanoids, quadrupeds, wheeled machines, and aerial bodies negotiate space in real time, producing behaviour that feels social without claiming interiority.
The work translates technical coordination logic into exhibition form. Instead of demonstrating what a model can do, it exposes how strategy, hesitation, pursuit, and temporary alliance become legible once machine bodies share a room with human witnesses.
Exhibition context
The work was developed for the 10th Bi-City Biennale of Urbanism and Architecture in Shenzhen, in a curatorial setting that treated the city itself as a multi-agent system. That framing made it possible to present coordination not as engineering polish, but as dramaturgy.
What matters in the installation is not whether the robots are intelligent in any grand sense. What matters is the threshold at which viewers begin to attribute motive, conflict, alliance, and uncertainty to bodies that are still obviously machines.
2025
1 installation
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2025
1 installation
Life Can Be Virtualized
Three wooden shelves mounted on a dark wall hold rows of metallic fixtures, casting long shadows under dramatic spotlights. In the foreground, rough-hewn logs rest on black gravel beside white pillows — organic forms in dialogue with industrial objects.
The installation invites reflection on whether life can exist beyond the physical: if the tactile warmth of wood, the weight of stone, the presence of another body — these can be fully simulated, what remains of being?
Exhibition context
An exploration of materiality and virtualization, questioning what remains of presence when physical touch, warmth, and weight can be simulated.